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Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real / Ulrich Götz, Andri Gerber.

Contributor(s): Material type: TextTextLanguage: English Series: Architekturen ; 50Publisher: Bielefeld : transcript-Verlag, [2020]Copyright date: ©2019Description: 1 online resource (346 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839448021
Subject(s): Other classification:
  • ZH 2800
Online resources:
Contents:
Frontmatter -- Contents -- Introduction -- Taking Risks! -- Invisible (Game) Cities -- In-World Realism -- Video/Game -- Games as Provinces of Meaning -- Free your Imagination! -- A Fascination for Empty Rooms -- Towards an Architecture of Desire -- The Architectonics of Game Spaces -- Virtual World Weariness -- The Lived Space of Computer Games -- The Architectural Continuum -- From Asteroids to Architectoids -- Piercing all Layers of the Anthroposphere -- Creating Fascinating Spaces -- Augmented Play, Art, and Space -- Play the City -- Democracy, Video Games, and Urban Design -- Video Game Urbanism -- Bibliography/Ludography -- Image Copyrights -- Authors
Title is part of eBook package: transcript eBook Package English Frontlist 2019Summary: What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
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Frontmatter -- Contents -- Introduction -- Taking Risks! -- Invisible (Game) Cities -- In-World Realism -- Video/Game -- Games as Provinces of Meaning -- Free your Imagination! -- A Fascination for Empty Rooms -- Towards an Architecture of Desire -- The Architectonics of Game Spaces -- Virtual World Weariness -- The Lived Space of Computer Games -- The Architectural Continuum -- From Asteroids to Architectoids -- Piercing all Layers of the Anthroposphere -- Creating Fascinating Spaces -- Augmented Play, Art, and Space -- Play the City -- Democracy, Video Games, and Urban Design -- Video Game Urbanism -- Bibliography/Ludography -- Image Copyrights -- Authors

Open Access unrestricted online access star

https://purl.org/coar/access_right/c_abf2

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:

https://creativecommons.org/licenses/by-nc-nd/4.0

http://www.transcript-verlag.de/open-access-bei-transcript

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Apr 2020)

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