Paradoxes of Interactivity : Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations / Anthony Moore, Jin Hyun Kim, Uwe Seifert. - 1. Aufl. - Bielefeld : transcript-Verlag, [2015] ©2008 - 1 online resource - Kultur- und Medientheorie .

Frontmatter -- Contents -- The Co-Evolution of Humans and Machines: A Paradox of Interactivity -- I. Rethinking Interactivity -- Does the Body Disappear? A Comment on Computer Generated Spaces / Transparency and Opacity: Interface Technology of Mediation in New Media Art / Where the Action is: Distributed Agency between Humans, Machines, and Programs / Surface, Interface, Subface: Three Cases of Interaction and One Concept / Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds / II. Interplay between Art, Science, and Technology -- Where Art and Science Meet (or Where They Work at Cross-Purposes / Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis" / Implications of Unfolding / UNORTKATASTER: An Urban Experiment Towards Participatory Media Development / Modelling and Analysing Expressive Gesture in Multimodal Systems / III. Interactive Media Performances: Past, Present, and Future -- Interaction Computer Dance: The Resonance Paradigm 1900/2000 / Staging of the Thinking Space: From Immersion to Performative Presence / From Interactive Live Electronic Music to New Media Art / Extending the Musical Experience: From the Physical to the Digital and Back / Virtual Musical Instruments and Robot Music Performances / Authors' Biographies Krämer, Sybille -- Jäger, Ludwig / Kim, Jin Hyun -- Rammert, Werner -- Nake, Frieder -- Kaehr, Rudolf -- H. Diebner, Hans -- Lischka, Christoph -- Rohrhuber, Julian -- Trogemann, Georg / Göllner, Stefan / Scherffig, Lasse -- Camurri, Antonio / Mazzarino, Barbara / Volpe, Gualtiero -- Leeker, Martina -- Fleischmann, Monika / Strauss, Wolfgang -- Kim, Jin Hyun -- Weinberg, Gil -- Goto, Suguru --

Open Access https://purl.org/coar/access_right/c_abf2

Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process.Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.


Mode of access: Internet via World Wide Web.


This eBook is made available Open Access under a CC BY-NC-ND 3.0 license:


In English.

9783839408421

10.14361/9783839408421 doi


Digital Media.
Human-Computer Interaction.
Human.
Interactivity.
Media Art.
Media Philosophy.
Media Studies.
Media Theory.
Media.
Music.
Technology.
Wissenschaft
Mensch-Maschine-System
Mensch-Maschine-Kommunikation
Kunst
Interaktion
Interaktive Medien
Mensch-Maschine-Schnittstelle
SOCIAL SCIENCE / Media Studies.

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