Architectonics of Game Spaces : (Record no. 537198)
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000 -LEADER | |
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fixed length control field | 03912nam a22006015i 4500 |
001 - CONTROL NUMBER | |
control field | 9783839448021 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | DE-B1597 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200803184624.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION | |
fixed length control field | m|||||o||d|||||||| |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr || |||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 200406t20202019gw fo d z eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9783839448021 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.14361/9783839448021 |
Source of number or code | doi |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (DE-B1597)521877 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | DE-B1597 |
Language of cataloging | eng |
Transcribing agency | DE-B1597 |
Description conventions | rda |
041 0# - LANGUAGE CODE | |
Language code of text/sound track or separate title | eng |
044 ## - COUNTRY OF PUBLISHING/PRODUCING ENTITY CODE | |
MARC country code | gw |
ISO country code | DE |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | ARC010000 |
Source | bisacsh |
084 ## - OTHER CLASSIFICATION NUMBER | |
Classification number | ZH 2800 |
Source of number | rvk |
-- | (DE-625)rvk/156094: |
245 00 - TITLE STATEMENT | |
Title | Architectonics of Game Spaces : |
Remainder of title | The Spatial Logic of the Virtual and Its Meaning for the Real / |
Statement of responsibility, etc | Ulrich Götz, Andri Gerber. |
264 #1 - Production, Publication, Distribution, Manufacture, and Copyright Notice (R) | |
Place of production, publication, distribution, manufacture | Bielefeld : |
Name of producer, publisher, distributor, manufacturer | transcript-Verlag, |
Date of production, publication, distribution, manufacture, or copyright notice | [2020] |
264 #4 - Production, Publication, Distribution, Manufacture, and Copyright Notice (R) | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2019 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (346 p.) |
336 ## - Content Type (R) | |
Content type term (R) | text |
Content type code (R) | txt |
Source (NR) | rdacontent |
337 ## - Media Type (R) | |
Media type term (R) | computer |
Media type code (R) | c |
Source (NR) | rdamedia |
338 ## - Carrier Type (R) | |
Carrier type term (R) | online resource |
Carrier type code (R) | cr |
Source (NR) | rdacarrier |
347 ## - | |
-- | text file |
-- | |
-- | rda |
490 0# - SERIES STATEMENT | |
Series statement | Architekturen ; |
Volume number/sequential designation | 50 |
505 00 - FORMATTED CONTENTS NOTE | |
Title | Frontmatter -- |
-- | Contents -- |
-- | Introduction -- |
-- | Taking Risks! -- |
-- | Invisible (Game) Cities -- |
-- | In-World Realism -- |
-- | Video/Game -- |
-- | Games as Provinces of Meaning -- |
-- | Free your Imagination! -- |
-- | A Fascination for Empty Rooms -- |
-- | Towards an Architecture of Desire -- |
-- | The Architectonics of Game Spaces -- |
-- | Virtual World Weariness -- |
-- | The Lived Space of Computer Games -- |
-- | The Architectural Continuum -- |
-- | From Asteroids to Architectoids -- |
-- | Piercing all Layers of the Anthroposphere -- |
-- | Creating Fascinating Spaces -- |
-- | Augmented Play, Art, and Space -- |
-- | Play the City -- |
-- | Democracy, Video Games, and Urban Design -- |
-- | Video Game Urbanism -- |
-- | Bibliography/Ludography -- |
-- | Image Copyrights -- |
-- | Authors |
506 0# - RESTRICTIONS ON ACCESS NOTE | |
Terms governing access | Open Access |
Uniform Resource Identifier | <a href="https://purl.org/coar/access_right/c_abf2">https://purl.org/coar/access_right/c_abf2</a> |
Standardized terminology for access restriction | unrestricted online access |
Source of term | star |
520 ## - SUMMARY, ETC. | |
Summary, etc | What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate. |
538 ## - SYSTEM DETAILS NOTE | |
System details note | Mode of access: Internet via World Wide Web. |
540 ## - TERMS GOVERNING USE AND REPRODUCTION NOTE | |
Terms governing use and reproduction | This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: |
Uniform Resource Identifier | <a href="https://creativecommons.org/licenses/by-nc-nd/4.0 ">https://creativecommons.org/licenses/by-nc-nd/4.0 </a> |
-- | <a href="http://www.transcript-verlag.de/open-access-bei-transcript">http://www.transcript-verlag.de/open-access-bei-transcript</a> |
546 ## - LANGUAGE NOTE | |
Language note | In English. |
588 0# - | |
-- | Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Apr 2020) |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Architecture. |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer Games. |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Digital Media. |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Game Architecture. |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Game Spaces. |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Media. |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Space. |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video Games. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | ARCHITECTURE / Urban & Land Use Planning. |
Source of heading or term | bisacsh |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Gerber, Andri, |
Relator term | editor. |
Relator code | edt |
-- | http://id.loc.gov/vocabulary/relators/edt |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Götz, Ulrich, |
Relator term | editor. |
Relator code | edt |
-- | http://id.loc.gov/vocabulary/relators/edt |
773 08 - HOST ITEM ENTRY | |
Display text | Title is part of eBook package: |
Place, publisher, and date of publication | De Gruyter |
Title | transcript eBook Package English Frontlist 2019 |
International Standard Book Number | 9783110662771 |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://www.degruyter.com/isbn/9783839448021">https://www.degruyter.com/isbn/9783839448021</a> |
Public note | Open Access |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Materials specified | Cover |
Uniform Resource Identifier | <a href="https://www.degruyter.com/cover/covers/9783839448021.jpg">https://www.degruyter.com/cover/covers/9783839448021.jpg</a> |
912 ## - | |
-- | 978-3-11-066277-1 transcript eBook Package English Frontlist 2019 |
-- | 2019 |
912 ## - | |
-- | GBV-deGruyter-alles |
912 ## - | |
-- | ZDB-23-GOA |
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