Theory of moves / Steven J. Brams.
Material type:
TextPublisher: Cambridge : Cambridge University Press, 1994Description: 1 online resource (xii, 248 pages) : digital, PDF file(s)Content type: - text
- computer
- online resource
- 9780511558979 (ebook)
- 300/.1/5118 20
- H61.25 .B7 1994
Title from publisher's bibliographic system (viewed on 05 Oct 2015).
1. Rules of play: the starting point matters -- 2. The anticipation problem: there may be no resolution -- 3. Magnanimity: it sometimes pays -- 4. Moving power: breaking the cycle -- 5. Order and threat power: eliminating indeterminacy and communicating intentions -- 6. Information in games: misperception, deception, and omniscience -- 7. Incomplete information in larger games: a model of negotiations -- 8. Summary and conclusions.
Steven J. Brams' Theory of Moves, though based on the classical theory of games, proposes changes in its rules to render it a truly dynamic theory. By postulating that players think ahead not just to the immediate consequences of making moves, but also to the consequences of countermoves to these moves, counter-countermoves, and so on, it extends the strategic analysis of conflicts into the more distant future. It elucidates the role that different kinds of power - moving, order and threat - may have on conflict outcomes, and it also shows how misinformation affects player choices. Applied to a series of cases drawn from politics, economics, sociology, fiction and the Bible, the theory provides not only a parsimonious explanation of their outcomes, but also shows why they unfolded as they did. This book, which assumes no prior knowledge of game theory or special mathematical background, will be of interest to scholars and students throughout the social sciences.
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