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Games and Rules : Game Mechanics for the »Magic Circle« / René Bauer, Mela Kocher, Beat Suter.

Contributor(s): Material type: TextTextLanguage: English Series: Edition Medienwissenschaft ; 53Publisher: Bielefeld : transcript-Verlag, [2019]Copyright date: ©2018Description: 1 online resource (322 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839443040
Subject(s): Online resources:
Contents:
Frontmatter -- Contents -- Introduction -- Rules of Play as a Framework for the "Magic Circle" -- Games as a Special Zone -- Play Computers -- Requirements for a General Game Mechanics Framework -- Underneath and Beyond Mechanics -- Hansel and Gretel -- The Spectacular Space -- Nonverbal Guidance Systems -- Ethics as a Game Mechanism -- The Player as Puppet -- The Ethical Avatar -- Rules Shape Spaces Spaces Shape Rules -- Game Mechanics of Serious Urban Games -- NPC and Me -- When Game Mechanics Come Crawling out of Ant Colonies -- Authors
Title is part of eBook package: EBOOK PACKAGE COMPLETE 2019 EnglishTitle is part of eBook package: EBOOK PACKAGE COMPLETE 2019Title is part of eBook package: EBOOK PACKAGE Economics, Law & Social Sciences 2019 ENGTitle is part of eBook package: EBOOK PACKAGE Social Sciences 2019Title is part of eBook package: transcript eBook Package English Contemporary 2016-2018Summary: Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
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Frontmatter -- Contents -- Introduction -- Rules of Play as a Framework for the "Magic Circle" -- Games as a Special Zone -- Play Computers -- Requirements for a General Game Mechanics Framework -- Underneath and Beyond Mechanics -- Hansel and Gretel -- The Spectacular Space -- Nonverbal Guidance Systems -- Ethics as a Game Mechanism -- The Player as Puppet -- The Ethical Avatar -- Rules Shape Spaces Spaces Shape Rules -- Game Mechanics of Serious Urban Games -- NPC and Me -- When Game Mechanics Come Crawling out of Ant Colonies -- Authors

Open Access unrestricted online access star

https://purl.org/coar/access_right/c_abf2

Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:

https://creativecommons.org/licenses/by-nc-nd/4.0

http://www.transcript-verlag.de/open-access-bei-transcript

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Apr 2020)

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