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Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief / Sabine Harrer.

By: Material type: TextTextLanguage: English Series: Edition Medienwissenschaft ; 55Publisher: Bielefeld : transcript-Verlag, [2019]Copyright date: ©2018Description: 1 online resource (274 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839444153
Subject(s): Online resources:
Contents:
Frontmatter -- Table of Contents -- Credits -- Introduction -- 1.1 Videogame Representation -- 1.2 Understanding Bereavement -- 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII -- 2.2 "You Were There": Losing Yorda in Ico -- 2.3 Conjugal Love: Losing the Spouse in Passage -- 2.4 Losing Big Brother in Brothers: A Tale of Two Sons -- 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter -- 2.6 Designing for Loss and Grief: A Summary -- 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss -- 3.2 Ideation with the Bereaved: The Trauerspiel Workshop -- 3.3 Designing Jocoi: A Game about Pregnancy Loss -- 3.4 On the Question of Impact: Evaluating Jocoi -- Making Space for Grief: Conclusive Thoughts -- References
Title is part of eBook package: EBOOK PACKAGE COMPLETE 2019 EnglishTitle is part of eBook package: EBOOK PACKAGE COMPLETE 2019Title is part of eBook package: EBOOK PACKAGE Economics, Law & Social Sciences 2019 ENGTitle is part of eBook package: EBOOK PACKAGE Social Sciences 2019Title is part of eBook package: transcript eBook Package English Contemporary 2016-2018Summary: How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
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Frontmatter -- Table of Contents -- Credits -- Introduction -- 1.1 Videogame Representation -- 1.2 Understanding Bereavement -- 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII -- 2.2 "You Were There": Losing Yorda in Ico -- 2.3 Conjugal Love: Losing the Spouse in Passage -- 2.4 Losing Big Brother in Brothers: A Tale of Two Sons -- 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter -- 2.6 Designing for Loss and Grief: A Summary -- 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss -- 3.2 Ideation with the Bereaved: The Trauerspiel Workshop -- 3.3 Designing Jocoi: A Game about Pregnancy Loss -- 3.4 On the Question of Impact: Evaluating Jocoi -- Making Space for Grief: Conclusive Thoughts -- References

Open Access unrestricted online access star

https://purl.org/coar/access_right/c_abf2

How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.

Mode of access: Internet via World Wide Web.

This eBook is made available Open Access under a CC BY 4.0 license:

https://creativecommons.org/licenses/by/4.0

http://www.transcript-verlag.de/open-access-bei-transcript

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Apr 2020)

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