Computer vision for human-machine interaction / edited by Roberto Cipolla and Alex Pentland.
Material type:
TextPublisher: Cambridge : Cambridge University Press, 1998Description: 1 online resource (xi, 348 pages) : digital, PDF file(s)Content type: - text
- computer
- online resource
- 9780511569937 (ebook)
- 006.3/7 21
- QA76.9.H85 C658 1998
Title from publisher's bibliographic system (viewed on 05 Oct 2015).
Smart rooms : machine understanding of human behavior / A.P. Pentland -- GestureComputer : history, design and applications / C. Maggioni and B. Kämmerer -- Human reader : a vision-based man-machine interface / K. Mase -- Visual sensing of humans for active public interfaces / K. Waters [and others] -- Human-robot interface using pointing with uncalibrated stereo vision / R. Cipolla and N.J. Hollinghurst -- Tracking faces / A.H. Gee and R. Cipolla -- Towards automated, real-time, facial animation / B. Bascle, A. Blake and J. Morris -- Interfacing through visual pointers / C. Colombo, A. Del Bimbo and S. De Magistris -- Monocular tracking of the human arm in 3D / E. Di Bernardo, L. Goncalves and P. Perona -- Looking at people in action : an overview / Y. Yacoob [and others] -- Framework for gesture generation and interpretation / J. Cassell -- Model-based interpretation of faces and hand gestures / C.J. Taylor [and others] -- Recognition of hand signs from complex backgrounds / J.J. Weng and Y. Cui -- Probabilistic models of verbal and body gestures / C. Bregler [and others] -- Looking at human gestures / M. Yachida and Y. Iwai.
Advances in the field of computer vision are leading to radical changes in the way we interact with computers. At the time of this book's publication in 1998, it would soon be possible to enable a computer linked to a video camera to detect the presence of users, track faces, arms and hands in real time, and analyse expressions and gestures. The implications for interface design are immense and are expected to have major repercussions for all areas where computers are used, from the work place to recreation. This book collects the ideas and algorithms from the world's leading scientists, offering a glimpse of the radical changes that are round the corner and which will change the way we will interact with computers in the near future.
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