000 02195nam a22003498i 4500
001 CR9780511811685
003 UkCbUP
005 20200124160256.0
006 m|||||o||d||||||||
007 cr||||||||||||
008 101021s2003||||enk o ||1 0|eng|d
020 _a9780511811685 (ebook)
020 _z9780521540513 (paperback)
040 _aUkCbUP
_beng
_erda
_cUkCbUP
050 0 0 _aTA1634
_b.H38 2003
082 0 0 _a006.3/7
_222
100 1 _aHartley, Richard,
_eauthor.
245 1 0 _aMultiple view geometry in computer vision /
_cRichard Hartley, Andrew Zisserman.
250 _aSecond edition.
264 1 _aCambridge :
_bCambridge University Press,
_c2003.
300 _a1 online resource (xvi, 655 pages) :
_bdigital, PDF file(s).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aTitle from publisher's bibliographic system (viewed on 05 Oct 2015).
520 _aA basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
650 0 _aComputer vision.
650 0 _aGeometry, Projective.
700 1 _aZisserman, Andrew,
_eauthor.
776 0 8 _iPrint version:
_z9780521540513
856 4 0 _uhttps://doi.org/10.1017/CBO9780511811685
999 _c519973
_d519971