000 02170nam a22003618i 4500
001 CR9780511543456
003 UkCbUP
005 20200124160301.0
006 m|||||o||d||||||||
007 cr||||||||||||
008 090505s2003||||enk o ||1 0|eng|d
020 _a9780511543456 (ebook)
020 _z9780521817240 (hardback)
020 _z9780521038911 (paperback)
040 _aUkCbUP
_beng
_erda
_cUkCbUP
050 0 0 _aT57.95
_b.S73 2003
082 0 0 _a003/.56
_221
100 1 _aStirling, Wynn C.,
_eauthor.
245 1 0 _aSatisficing games and decision making :
_bwith applications to engineering and computer science /
_cWynn C. Stirling.
246 3 _aSatisficing Games & Decision Making
264 1 _aCambridge :
_bCambridge University Press,
_c2003.
300 _a1 online resource (xvii, 249 pages) :
_bdigital, PDF file(s).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aTitle from publisher's bibliographic system (viewed on 05 Oct 2015).
520 _aIn our day-to-day lives we constantly make decisions which are simply 'good enough' rather than optimal. Most computer-based decision-making algorithms, on the other hand, doggedly seek only the optimal solution based on rigid criteria and reject any others. In this book, Professor Stirling outlines an alternative approach, using novel algorithms and techniques which can be used to find satisficing solutions. Building on traditional decision and game theory, these techniques allow decision-making systems to cope with more subtle situations where self and group interests conflict, perfect solutions can't be found and human issues need to be taken into account - in short, more closely modelling the way humans make decisions. The book will therefore be of great interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.
650 0 _aDecision making.
650 0 _aArtificial intelligence.
650 0 _aHuman-computer interaction.
776 0 8 _iPrint version:
_z9780521817240
856 4 0 _uhttps://doi.org/10.1017/CBO9780511543456
999 _c520411
_d520409