| 000 | 02185nam a22003378i 4500 | ||
|---|---|---|---|
| 001 | CR9780511804991 | ||
| 003 | UkCbUP | ||
| 005 | 20200124160307.0 | ||
| 006 | m|||||o||d|||||||| | ||
| 007 | cr|||||||||||| | ||
| 008 | 101018s2003||||enk o ||1 0|eng|d | ||
| 020 | _a9780511804991 (ebook) | ||
| 020 | _z9780521821032 (hardback) | ||
| 040 |
_aUkCbUP _beng _erda _cUkCbUP |
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| 050 | 0 | 0 |
_aT385 _b.B8695 2003 |
| 082 | 0 | 0 |
_a006.6/93 _221 |
| 100 | 1 |
_aBuss, Samuel R., _eauthor. |
|
| 245 | 1 | 0 |
_a3-D computer graphics : _ba mathematical introduction with OpenGL / _cSamuel R. Buss. |
| 264 | 1 |
_aCambridge : _bCambridge University Press, _c2003. |
|
| 300 |
_a1 online resource (xvi, 371 pages) : _bdigital, PDF file(s). |
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| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_acomputer _bc _2rdamedia |
||
| 338 |
_aonline resource _bcr _2rdacarrier |
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| 500 | _aTitle from publisher's bibliographic system (viewed on 05 Oct 2015). | ||
| 520 | _aThis textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site. | ||
| 650 | 0 | _aComputer graphics. | |
| 630 | 0 | 0 | _aOpenGL. |
| 650 | 0 | _aThree-dimensional display systems. | |
| 776 | 0 | 8 |
_iPrint version: _z9780521821032 |
| 856 | 4 | 0 | _uhttps://doi.org/10.1017/CBO9780511804991 |
| 999 |
_c520804 _d520802 |
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