000 02185nam a22003378i 4500
001 CR9780511804991
003 UkCbUP
005 20200124160307.0
006 m|||||o||d||||||||
007 cr||||||||||||
008 101018s2003||||enk o ||1 0|eng|d
020 _a9780511804991 (ebook)
020 _z9780521821032 (hardback)
040 _aUkCbUP
_beng
_erda
_cUkCbUP
050 0 0 _aT385
_b.B8695 2003
082 0 0 _a006.6/93
_221
100 1 _aBuss, Samuel R.,
_eauthor.
245 1 0 _a3-D computer graphics :
_ba mathematical introduction with OpenGL /
_cSamuel R. Buss.
264 1 _aCambridge :
_bCambridge University Press,
_c2003.
300 _a1 online resource (xvi, 371 pages) :
_bdigital, PDF file(s).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aTitle from publisher's bibliographic system (viewed on 05 Oct 2015).
520 _aThis textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
650 0 _aComputer graphics.
630 0 0 _aOpenGL.
650 0 _aThree-dimensional display systems.
776 0 8 _iPrint version:
_z9780521821032
856 4 0 _uhttps://doi.org/10.1017/CBO9780511804991
999 _c520804
_d520802