000 02547nam a22003498i 4500
001 CR9780511558979
003 UkCbUP
005 20200124160329.0
006 m|||||o||d||||||||
007 cr||||||||||||
008 090514s1994||||enk o ||1 0|eng|d
020 _a9780511558979 (ebook)
020 _z9780521452267 (hardback)
020 _z9780521458672 (paperback)
040 _aUkCbUP
_beng
_erda
_cUkCbUP
050 0 0 _aH61.25
_b.B7 1994
082 0 0 _a300/.1/5118
_220
100 1 _aBrams, Steven J.,
_eauthor.
245 1 0 _aTheory of moves /
_cSteven J. Brams.
264 1 _aCambridge :
_bCambridge University Press,
_c1994.
300 _a1 online resource (xii, 248 pages) :
_bdigital, PDF file(s).
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aTitle from publisher's bibliographic system (viewed on 05 Oct 2015).
505 0 _a1. Rules of play: the starting point matters -- 2. The anticipation problem: there may be no resolution -- 3. Magnanimity: it sometimes pays -- 4. Moving power: breaking the cycle -- 5. Order and threat power: eliminating indeterminacy and communicating intentions -- 6. Information in games: misperception, deception, and omniscience -- 7. Incomplete information in larger games: a model of negotiations -- 8. Summary and conclusions.
520 _aSteven J. Brams' Theory of Moves, though based on the classical theory of games, proposes changes in its rules to render it a truly dynamic theory. By postulating that players think ahead not just to the immediate consequences of making moves, but also to the consequences of countermoves to these moves, counter-countermoves, and so on, it extends the strategic analysis of conflicts into the more distant future. It elucidates the role that different kinds of power - moving, order and threat - may have on conflict outcomes, and it also shows how misinformation affects player choices. Applied to a series of cases drawn from politics, economics, sociology, fiction and the Bible, the theory provides not only a parsimonious explanation of their outcomes, but also shows why they unfolded as they did. This book, which assumes no prior knowledge of game theory or special mathematical background, will be of interest to scholars and students throughout the social sciences.
650 0 _aSocial sciences
_xMathematical models.
650 0 _aGame theory.
776 0 8 _iPrint version:
_z9780521452267
856 4 0 _uhttps://doi.org/10.1017/CBO9780511558979
999 _c522402
_d522400