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Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen.

Contributor(s): Material type: TextTextLanguage: English Series: VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ; 23Publisher: Bielefeld : transcript-Verlag, [2018]Copyright date: ©2018Description: 1 online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783839439340
Subject(s): Online resources:
Contents:
Frontmatter -- Inhalt -- Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures / Sørensen, Estrid -- Part I Industry Computer Game Concerns -- If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development / Plontke, Sandra -- Safeguarding Children on the Online Gaming Platform MovieStarPlanet / Jones, Vernon / Sørensen, Estrid -- Children's Participation in the Development of Online Games / Berriman, Liam -- Part II Legal Computer Game Concerns -- The Legal Framework for Computer Games and Child Protection in Germany / Dreyer, Stephan -- The Political and Legal Basis for Labelling of Computer Games in Denmark / Hjorth, Claus -- Textual Co-Construction of Game and Player in German Rating Decisions / Schank, Jan -- The Privatization of Age Classification / Thorhauge, Anne Mette -- Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games / Raczkowski, Felix -- Part III Family Computer Game Concerns -- The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play / Søndergaard, Dorte Marie -- The Micro-Politics of Time in Young People's Talk About Gaming / Aarsand, Pål -- Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism / Chimirri, Niklas Alexander -- Between Fears and Needs for Information: German Parents' Computer Game Concerns / Martin, Alexander / Aßmann, Sandra -- And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona / Gil-Juárez, Adriana / Feliu, Joel -- Part IV Scientific Computer Game Concerns -- Does Exposure to Violence in Entertainment Media Make People Aggressive? / Rothmund, Tobias / Elson, Malte / Appel, Markus / Kneer, Julia / Pfetsch, Jan / Schneider, Frank / Zahn, Carmen -- Psychology's Multiple Concerns About Research on the Effects of Media Violence / Sørensen, Estrid / Elson, Malte / Rothmund, Tobias -- From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 / Nielsen, Rune Kristian Lundedal -- No Worries? Game Research in Denmark 1984-2014 / Aarseth, Espen / Hammar, Emil Lundedal -- Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark / Chimirri, Niklas Alexander / Andersen, Mads Lund / Jensen, Tine / Søndergaard, Dorte Marie / Kristiansen, Anders Emil Wulff -- About the Authors
Title is part of eBook package: EBOOK PACKAGE COMPLETE 2018 EnglishTitle is part of eBook package: EBOOK PACKAGE COMPLETE 2018Title is part of eBook package: EBOOK PACKAGE Economics and Social Sciences 2018 EnglishTitle is part of eBook package: EBOOK PACKAGE Social Sciences 2018Title is part of eBook package: transcript eBook Package English Contemporary 2016-2018Summary: The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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Frontmatter -- Inhalt -- Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures / Sørensen, Estrid -- Part I Industry Computer Game Concerns -- If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development / Plontke, Sandra -- Safeguarding Children on the Online Gaming Platform MovieStarPlanet / Jones, Vernon / Sørensen, Estrid -- Children's Participation in the Development of Online Games / Berriman, Liam -- Part II Legal Computer Game Concerns -- The Legal Framework for Computer Games and Child Protection in Germany / Dreyer, Stephan -- The Political and Legal Basis for Labelling of Computer Games in Denmark / Hjorth, Claus -- Textual Co-Construction of Game and Player in German Rating Decisions / Schank, Jan -- The Privatization of Age Classification / Thorhauge, Anne Mette -- Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games / Raczkowski, Felix -- Part III Family Computer Game Concerns -- The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play / Søndergaard, Dorte Marie -- The Micro-Politics of Time in Young People's Talk About Gaming / Aarsand, Pål -- Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism / Chimirri, Niklas Alexander -- Between Fears and Needs for Information: German Parents' Computer Game Concerns / Martin, Alexander / Aßmann, Sandra -- And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona / Gil-Juárez, Adriana / Feliu, Joel -- Part IV Scientific Computer Game Concerns -- Does Exposure to Violence in Entertainment Media Make People Aggressive? / Rothmund, Tobias / Elson, Malte / Appel, Markus / Kneer, Julia / Pfetsch, Jan / Schneider, Frank / Zahn, Carmen -- Psychology's Multiple Concerns About Research on the Effects of Media Violence / Sørensen, Estrid / Elson, Malte / Rothmund, Tobias -- From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 / Nielsen, Rune Kristian Lundedal -- No Worries? Game Research in Denmark 1984-2014 / Aarseth, Espen / Hammar, Emil Lundedal -- Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark / Chimirri, Niklas Alexander / Andersen, Mads Lund / Jensen, Tine / Søndergaard, Dorte Marie / Kristiansen, Anders Emil Wulff -- About the Authors

Open Access unrestricted online access star

https://purl.org/coar/access_right/c_abf2

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.

Mode of access: Internet via World Wide Web.

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https://www.degruyter.com/dg/page/open-access-policy

In English.

Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Jul 2018)

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