Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen.
Material type: TextLanguage: English Series: VerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung ; 23Publisher: Bielefeld : transcript-Verlag, [2018]Copyright date: ©2018Description: 1 online resourceContent type:- text
- computer
- online resource
- 9783839439340
Frontmatter -- Inhalt -- Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures / Sørensen, Estrid -- Part I Industry Computer Game Concerns -- If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development / Plontke, Sandra -- Safeguarding Children on the Online Gaming Platform MovieStarPlanet / Jones, Vernon / Sørensen, Estrid -- Children's Participation in the Development of Online Games / Berriman, Liam -- Part II Legal Computer Game Concerns -- The Legal Framework for Computer Games and Child Protection in Germany / Dreyer, Stephan -- The Political and Legal Basis for Labelling of Computer Games in Denmark / Hjorth, Claus -- Textual Co-Construction of Game and Player in German Rating Decisions / Schank, Jan -- The Privatization of Age Classification / Thorhauge, Anne Mette -- Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games / Raczkowski, Felix -- Part III Family Computer Game Concerns -- The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play / Søndergaard, Dorte Marie -- The Micro-Politics of Time in Young People's Talk About Gaming / Aarsand, Pål -- Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism / Chimirri, Niklas Alexander -- Between Fears and Needs for Information: German Parents' Computer Game Concerns / Martin, Alexander / Aßmann, Sandra -- And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona / Gil-Juárez, Adriana / Feliu, Joel -- Part IV Scientific Computer Game Concerns -- Does Exposure to Violence in Entertainment Media Make People Aggressive? / Rothmund, Tobias / Elson, Malte / Appel, Markus / Kneer, Julia / Pfetsch, Jan / Schneider, Frank / Zahn, Carmen -- Psychology's Multiple Concerns About Research on the Effects of Media Violence / Sørensen, Estrid / Elson, Malte / Rothmund, Tobias -- From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 / Nielsen, Rune Kristian Lundedal -- No Worries? Game Research in Denmark 1984-2014 / Aarseth, Espen / Hammar, Emil Lundedal -- Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark / Chimirri, Niklas Alexander / Andersen, Mads Lund / Jensen, Tine / Søndergaard, Dorte Marie / Kristiansen, Anders Emil Wulff -- About the Authors
Open Access unrestricted online access star
https://purl.org/coar/access_right/c_abf2
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
Mode of access: Internet via World Wide Web.
This eBook is made available Open Access. Unless otherwise specified in the content, the work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND) license:
https://creativecommons.org/licenses/by-nc-nd/3.0
https://www.degruyter.com/dg/page/open-access-policy
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 25. Jul 2018)
There are no comments on this title.